You might notice that your texture is not yet visible on the cube. That’s because the “Display Method” is set to “Solid”, meaning the 3D Viewer will ignore textures, lighting, etc. To view your final object, you’ll have to render it.
- Move around the camera and the lamp to get a better view. The default view should suffice too.
- Press F12!
And there you have it! The same floating cube but this time with a texture. You can also view your texture in the 3D Viewer:
- Under the 3D Viewer, on the right side of the “Object Interaction Mode”, click on the white sphere and select “Textures”.
- If you want the lighting and the graphics to be applied, too, you can select “Rendered” in the list. This will give you real-time renders in the 3D Viewer. You may need a good CPU for it to work decently.
That’s it! You now know how to texture a cube. The steps are the same for other meshes too: Mark the seam lines, unwrap the mesh and load a suitable texture image. The key is to choose the seams since the mesh will unwrap the way you tell it to and once it does you need to have a fitting texture image to use.
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